Group: org.lwjgl - All Dependencies

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lwjgl-bgfx 3.3.2

LWJGL - bgfx bindings · A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.

Apr 01, 2023
9 usages
4.5k stars
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lwjgl-openvr 3.3.2

LWJGL - OpenVR bindings · An API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.

Apr 01, 2023
9 usages
4.5k stars
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lwjgl-vma 3.3.2

LWJGL - Vulkan Memory Allocator bindings · An easy to integrate Vulkan memory allocation library.

Apr 01, 2023
9 usages
4.5k stars
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lwjgl-opus 3.3.2

LWJGL - Opus bindings · A totally open, royalty-free, highly versatile audio codec.

Apr 01, 2023
9 usages
4.5k stars
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lwjgl-ovr 3.3.2

LWJGL - OVR bindings · The API of the Oculus SDK.

Apr 05, 2023
8 usages
4.5k stars
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LWJGL - rpmalloc bindings · A public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C.

Apr 01, 2023
8 usages
4.5k stars
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lwjgl-zstd 3.3.2

LWJGL - Zstandard bindings · A fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level and better compression ratios.

Apr 01, 2023
8 usages
4.5k stars
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lwjgl-tootle 3.3.2

LWJGL - AMD Tootle bindings · A 3D triangle mesh optimization library that improves on existing mesh preprocessing techniques.

Apr 01, 2023
8 usages
4.5k stars
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lwjgl-odbc 3.3.2

LWJGL - ODBC bindings · A C programming language interface that makes it possible for applications to access data from a variety of database management systems (DBMSs).

Apr 01, 2023
8 usages
4.5k stars
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lwjgl-lz4 3.3.2

LWJGL - LZ4 bindings · A lossless data compression algorithm that is focused on compression and decompression speed.

Apr 01, 2023
8 usages
4.5k stars
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lwjgl-meow 3.3.2

LWJGL - Meow hash bindings · An extremely fast non-cryptographic hash.

Apr 01, 2023
7 usages
4.5k stars
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lwjgl-llvm 3.3.2

LWJGL - LLVM/Clang bindings · A collection of modular and reusable compiler and toolchain technologies.

Apr 01, 2023
7 usages
4.5k stars
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LWJGL - libdivide bindings · A library that replaces expensive integer divides with comparatively cheap multiplication and bitshifts.

Apr 01, 2023
7 usages
4.5k stars
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lwjgl-cuda 3.3.2

LWJGL - CUDA bindings · A parallel computing platform and programming model developed by NVIDIA for general computing on GPUs.

Apr 01, 2023
7 usages
4.5k stars
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LWJGL - Shaderc bindings · A collection of libraries for shader compilation.

Apr 01, 2023
7 usages
4.5k stars
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LWJGL Platform · LWJGL

Jun 04, 2016
5 usages
4.5k stars
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lwjgl-spvc 3.3.2

LWJGL - SPIRV-Cross bindings · A library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

Apr 01, 2023
1 usages
4.5k stars
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LWJGL - meshoptimizer bindings · A library that provides algorithms to help optimize meshes.

Apr 01, 2023
1 usages
4.5k stars
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lwjgl-openxr 3.3.2

LWJGL - OpenXR bindings · A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.

Apr 01, 2023
1 usages
4.5k stars
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LWJGL - HarfBuzz bindings · A text shaping library that allows programs to convert a sequence of Unicode input into properly formatted and positioned glyph output — for any writing system and language.

Apr 01, 2023
4.5k stars
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lwjgl-fmod 3.3.2

LWJGL - FMOD bindings · An end-to-end solution for adding sound and music to any game.

Apr 01, 2023
4.5k stars
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LWJGL - FreeType bindings · A freely available software library to render fonts.

Apr 01, 2023
4.5k stars
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lwjgl-hwloc 3.3.2

LWJGL - hwloc bindings · A portable abstraction of the hierarchical topology of modern architectures, including NUMA memory nodes, sockets, shared caches, cores and simultaneous multithreading.

Apr 01, 2023
4.5k stars
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lwjgl-ktx 3.3.2

LWJGL - KTX (Khronos Texture) bindings · A lightweight container for textures for OpenGL®, Vulkan® and other GPU APIs.

Apr 01, 2023
4.5k stars

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