LWJGL - bgfx bindings · A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.
Group: org.lwjgl - All Dependencies
LWJGL - OpenVR bindings · An API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.
LWJGL - Vulkan Memory Allocator bindings · An easy to integrate Vulkan memory allocation library.
LWJGL - Opus bindings · A totally open, royalty-free, highly versatile audio codec.
LWJGL - rpmalloc bindings · A public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C.
LWJGL - Zstandard bindings · A fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level and better compression ratios.
LWJGL - AMD Tootle bindings · A 3D triangle mesh optimization library that improves on existing mesh preprocessing techniques.
LWJGL - ODBC bindings · A C programming language interface that makes it possible for applications to access data from a variety of database management systems (DBMSs).
LWJGL - LZ4 bindings · A lossless data compression algorithm that is focused on compression and decompression speed.
LWJGL - LLVM/Clang bindings · A collection of modular and reusable compiler and toolchain technologies.
LWJGL - libdivide bindings · A library that replaces expensive integer divides with comparatively cheap multiplication and bitshifts.
LWJGL - CUDA bindings · A parallel computing platform and programming model developed by NVIDIA for general computing on GPUs.
LWJGL - Shaderc bindings · A collection of libraries for shader compilation.
LWJGL - SPIRV-Cross bindings · A library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
LWJGL - meshoptimizer bindings · A library that provides algorithms to help optimize meshes.
LWJGL - OpenXR bindings · A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.
LWJGL - HarfBuzz bindings · A text shaping library that allows programs to convert a sequence of Unicode input into properly formatted and positioned glyph output — for any writing system and language.
LWJGL - FMOD bindings · An end-to-end solution for adding sound and music to any game.
LWJGL - FreeType bindings · A freely available software library to render fonts.
LWJGL - hwloc bindings · A portable abstraction of the hierarchical topology of modern architectures, including NUMA memory nodes, sockets, shared caches, cores and simultaneous multithreading.
LWJGL - KTX (Khronos Texture) bindings · A lightweight container for textures for OpenGL®, Vulkan® and other GPU APIs.