jar

com.cjcrafter : weaponmechanics

Maven & Gradle

Jan 09, 2024
68 stars

WeaponMechanics · A new age of weapons in Minecraft

Table Of Contents

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Download com.cjcrafter : weaponmechanics JAR file - Latest Versions:

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Version Vulnerabilities Size Updated
3.2.x
1.0.x

View Java Class Source Code in JAR file

  1. Download JD-GUI to open JAR file and explore Java source code file (.class .java)
  2. Click menu "File → Open File..." or just drag-and-drop the JAR file in the JD-GUI window weaponmechanics-3.2.6.jar file.
    Once you open a JAR file, all the java classes in the JAR file will be displayed.

me.deecaad.weaponmechanics.compatibility

├─ me.deecaad.weaponmechanics.compatibility.IWeaponCompatibility.class - [JAR]

├─ me.deecaad.weaponmechanics.compatibility.WeaponCompatibilityAPI.class - [JAR]

me.deecaad.weaponmechanics.weapon.skin

├─ me.deecaad.weaponmechanics.weapon.skin.BaseSkin.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.skin.BaseSkinSelector.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.skin.RelativeSkin.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.skin.RelativeSkinSelector.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.skin.Skin.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.skin.SkinHandler.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.skin.SkinSelector.class - [JAR]

me.deecaad.weaponmechanics.weapon

├─ me.deecaad.weaponmechanics.weapon.HitHandler.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.WeaponHandler.class - [JAR]

me.deecaad.weaponmechanics.compatibility.scope

├─ me.deecaad.weaponmechanics.compatibility.scope.IScopeCompatibility.class - [JAR]

me.deecaad.weaponmechanics.weapon.shoot.recoil

├─ me.deecaad.weaponmechanics.weapon.shoot.recoil.ModifyRecoilWhen.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.recoil.Recoil.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.recoil.RecoilPattern.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.recoil.RecoilTask.class - [JAR]

me.deecaad.weaponmechanics.weapon.firearm

├─ me.deecaad.weaponmechanics.weapon.firearm.FirearmAction.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.firearm.FirearmState.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.firearm.FirearmType.class - [JAR]

me.deecaad.weaponmechanics.mechanics

├─ me.deecaad.weaponmechanics.mechanics.DualWieldingCondition.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.EquipMechanics.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.FinishMechanics.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.HolsterMechanics.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.InMidairCondition.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.ReloadingCondition.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.RightClickingCondition.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.ScopingCondition.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.StandingCondition.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.StartMechanics.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.SwimmingCondition.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.WalkingCondition.class - [JAR]

├─ me.deecaad.weaponmechanics.mechanics.WeaponGetMechanics.class - [JAR]

me.deecaad.weaponmechanics.weapon.scope

├─ me.deecaad.weaponmechanics.weapon.scope.ScopeHandler.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.scope.ScopeLevel.class - [JAR]

me.deecaad.weaponmechanics.lib.CrackShotConvert

├─ me.deecaad.weaponmechanics.lib.CrackShotConvert.Converter.class - [JAR]

├─ me.deecaad.weaponmechanics.lib.CrackShotConvert.CrackShotConverter.class - [JAR]

├─ me.deecaad.weaponmechanics.lib.CrackShotConvert.CrackShotPlusConverter.class - [JAR]

me.deecaad.weaponmechanics.packetlisteners

├─ me.deecaad.weaponmechanics.packetlisteners.OutAbilitiesListener.class - [JAR]

├─ me.deecaad.weaponmechanics.packetlisteners.OutEntityEffectListener.class - [JAR]

├─ me.deecaad.weaponmechanics.packetlisteners.OutRemoveEntityEffectListener.class - [JAR]

├─ me.deecaad.weaponmechanics.packetlisteners.OutSetSlotBobFix.class - [JAR]

me.deecaad.weaponmechanics.utils

├─ me.deecaad.weaponmechanics.utils.CustomTag.class - [JAR]

├─ me.deecaad.weaponmechanics.utils.Factory.class - [JAR]

├─ me.deecaad.weaponmechanics.utils.MetadataKey.class - [JAR]

me.deecaad.weaponmechanics.weapon.projectile

├─ me.deecaad.weaponmechanics.weapon.projectile.AProjectile.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.HitBoxValidator.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.ProjectileScript.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.ProjectileScriptManager.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.ProjectilesRunnable.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.RemoveOnBlockCollisionProjectile.class - [JAR]

me.deecaad.weaponmechanics.weapon.info

├─ me.deecaad.weaponmechanics.weapon.info.DualWield.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.info.InfoHandler.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.info.WeaponConverter.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.info.WeaponInfoDisplay.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.info.WeaponItemSerializer.class - [JAR]

me.deecaad.weaponmechanics.listeners

├─ me.deecaad.weaponmechanics.listeners.ExplosionInteractionListeners.class - [JAR]

├─ me.deecaad.weaponmechanics.listeners.RepairItemListener.class - [JAR]

├─ me.deecaad.weaponmechanics.listeners.ResourcePackListener.class - [JAR]

├─ me.deecaad.weaponmechanics.listeners.WeaponListeners.class - [JAR]

me.deecaad.weaponmechanics.weapon.trigger

├─ me.deecaad.weaponmechanics.weapon.trigger.AmmoTypeSwitchTriggerListener.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.trigger.Circumstance.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.trigger.SelectiveFireTriggerListener.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.trigger.Trigger.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.trigger.TriggerListener.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.trigger.TriggerType.class - [JAR]

me.deecaad.weaponmechanics.events

├─ me.deecaad.weaponmechanics.events.EntityToggleInMidairEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.events.EntityToggleStandEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.events.EntityToggleSwimEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.events.EntityToggleWalkEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.events.PlayerJumpEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.events.WeaponMechanicsEntityDamageByEntityEvent.class - [JAR]

me.deecaad.weaponmechanics.commands

├─ me.deecaad.weaponmechanics.commands.CrackShotConvertCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.LegacyGiveCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.LegacyInfoCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.LegacyListWeaponsCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.LegacyReloadCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.LegacyWikiCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.WeaponMechanicsCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.WeaponMechanicsMainCommand.class - [JAR]

me.deecaad.weaponmechanics.weapon.shoot.spread

├─ me.deecaad.weaponmechanics.weapon.shoot.spread.ChangingSpread.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.spread.ModifySpreadWhen.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.spread.Point.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.spread.Spread.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.spread.SpreadImage.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.spread.Sprite.class - [JAR]

me.deecaad.weaponmechanics.weapon.weaponevents

├─ me.deecaad.weaponmechanics.weapon.weaponevents.PrepareWeaponShootEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.ProjectileEndEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.ProjectileEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.ProjectileExplodeEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.ProjectileHitBlockEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.ProjectileHitEntityEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.ProjectilePreExplodeEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponAssistEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponDamageEntityEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEquipEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponFirearmEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponFullAutoEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponGenerateEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponKillEntityEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponMeleeHitEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponMeleeMissEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponPostShootEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponPreReloadEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponPreShootEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponReloadCancelEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponReloadCompleteEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponReloadEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponScopeEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponSelectiveFireChangeEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponShootEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponSkinEvent.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.weaponevents.WeaponStopShootingEvent.class - [JAR]

me.deecaad.weaponmechanics.lib

├─ me.deecaad.weaponmechanics.lib.MythicMobsArmedCondition.class - [JAR]

├─ me.deecaad.weaponmechanics.lib.MythicMobsLoader.class - [JAR]

├─ me.deecaad.weaponmechanics.lib.MythicMobsReloadingCondition.class - [JAR]

├─ me.deecaad.weaponmechanics.lib.MythicMobsWeaponDrop.class - [JAR]

├─ me.deecaad.weaponmechanics.lib.MythicMobsWeaponShootSkill.class - [JAR]

me.deecaad.weaponmechanics.weapon.projectile.weaponprojectile

├─ me.deecaad.weaponmechanics.weapon.projectile.weaponprojectile.Bouncy.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.weaponprojectile.ListHolder.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.weaponprojectile.Projectile.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.weaponprojectile.ProjectileSettings.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.weaponprojectile.StickedData.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.weaponprojectile.Sticky.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.weaponprojectile.Through.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.projectile.weaponprojectile.WeaponProjectile.class - [JAR]

me.deecaad.weaponmechanics

├─ me.deecaad.weaponmechanics.Tools.class - [JAR]

├─ me.deecaad.weaponmechanics.WeaponMechanics.class - [JAR]

├─ me.deecaad.weaponmechanics.WeaponMechanicsAPI.class - [JAR]

├─ me.deecaad.weaponmechanics.WeaponMechanicsLoader.class - [JAR]

me.deecaad.weaponmechanics.weapon.explode.exposures

├─ me.deecaad.weaponmechanics.weapon.explode.exposures.DefaultExposure.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.exposures.DistanceExposure.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.exposures.ExplosionExposure.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.exposures.ExposureFactory.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.exposures.OptimizedExposure.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.exposures.VoidExposure.class - [JAR]

me.deecaad.weaponmechanics.wrappers

├─ me.deecaad.weaponmechanics.wrappers.EntityWrapper.class - [JAR]

├─ me.deecaad.weaponmechanics.wrappers.HandData.class - [JAR]

├─ me.deecaad.weaponmechanics.wrappers.MessageHelper.class - [JAR]

├─ me.deecaad.weaponmechanics.wrappers.MoveTask.class - [JAR]

├─ me.deecaad.weaponmechanics.wrappers.PlayerWrapper.class - [JAR]

├─ me.deecaad.weaponmechanics.wrappers.StatsData.class - [JAR]

├─ me.deecaad.weaponmechanics.wrappers.ZoomData.class - [JAR]

me.deecaad.weaponmechanics.weapon.reload.ammo

├─ me.deecaad.weaponmechanics.weapon.reload.ammo.Ammo.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.reload.ammo.AmmoConfig.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.reload.ammo.AmmoConverter.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.reload.ammo.AmmoRegistry.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.reload.ammo.ExperienceAmmo.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.reload.ammo.IAmmoType.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.reload.ammo.ItemAmmo.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.reload.ammo.MoneyAmmo.class - [JAR]

me.deecaad.weaponmechanics.weapon.placeholders

├─ me.deecaad.weaponmechanics.weapon.placeholders.PAmmoAvailable.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.placeholders.PAmmoLeft.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.placeholders.PAmmoType.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.placeholders.PDurability.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.placeholders.PFirearmState.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.placeholders.PMaxDurability.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.placeholders.PReload.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.placeholders.PSelectiveFireState.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.placeholders.PWeaponTitle.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.placeholders.PlaceholderValidator.class - [JAR]

me.deecaad.weaponmechanics.weapon.explode.shapes

├─ me.deecaad.weaponmechanics.weapon.explode.shapes.CuboidExplosion.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.shapes.DefaultExplosion.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.shapes.ExplosionShape.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.shapes.ParabolicExplosion.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.shapes.ShapeFactory.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.shapes.SphericalExplosion.class - [JAR]

me.deecaad.weaponmechanics.weapon.explode

├─ me.deecaad.weaponmechanics.weapon.explode.AirStrike.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.BlockDamage.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.ClusterBomb.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.Detonation.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.Explosion.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.ExplosionTrigger.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.Flashbang.class - [JAR]

me.deecaad.weaponmechanics.weapon.damage

├─ me.deecaad.weaponmechanics.weapon.damage.AssistData.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.damage.BlockDamageData.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.damage.DamageDropoff.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.damage.DamageHandler.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.damage.DamageModifier.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.damage.DamagePoint.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.damage.DamageUtil.class - [JAR]

me.deecaad.weaponmechanics.weapon.explode.raytrace

├─ me.deecaad.weaponmechanics.weapon.explode.raytrace.Ray.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.raytrace.TraceCollision.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.raytrace.TraceResult.class - [JAR]

me.deecaad.weaponmechanics.listeners.trigger

├─ me.deecaad.weaponmechanics.listeners.trigger.TriggerEntityListeners.class - [JAR]

├─ me.deecaad.weaponmechanics.listeners.trigger.TriggerPlayerListeners.class - [JAR]

me.deecaad.weaponmechanics.commands.testcommands

├─ me.deecaad.weaponmechanics.commands.testcommands.ExplosionCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.testcommands.FakeEntityCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.testcommands.FireworkCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.testcommands.HitboxCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.testcommands.MaskCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.testcommands.NBTCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.testcommands.RayTraceCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.testcommands.RecoilCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.testcommands.ShootCommand.class - [JAR]

├─ me.deecaad.weaponmechanics.commands.testcommands.TestCommand.class - [JAR]

me.deecaad.weaponmechanics.weapon.reload

├─ me.deecaad.weaponmechanics.weapon.reload.ChainTask.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.reload.ReloadHandler.class - [JAR]

me.deecaad.weaponmechanics.weapon.stats

├─ me.deecaad.weaponmechanics.weapon.stats.PlayerStat.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.stats.StatsHandler.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.stats.WeaponStat.class - [JAR]

me.deecaad.weaponmechanics.weapon.explode.regeneration

├─ me.deecaad.weaponmechanics.weapon.explode.regeneration.BlockRegenSorter.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.regeneration.LayerDistanceSorter.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.explode.regeneration.RegenerationData.class - [JAR]

me.deecaad.weaponmechanics.weapon.shoot

├─ me.deecaad.weaponmechanics.weapon.shoot.AModifyWhen.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.CustomDurability.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.FullAutoTask.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.NumberModifier.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.SelectiveFireState.class - [JAR]

├─ me.deecaad.weaponmechanics.weapon.shoot.ShootHandler.class - [JAR]

me.deecaad.weaponmechanics.weapon.melee

├─ me.deecaad.weaponmechanics.weapon.melee.MeleeHandler.class - [JAR]

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